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61. FEATURE REQUEST: Auto-switch ammo at end of cycle/auto-reactivate - in Player Features and Ideas Discussion [original thread]
Originally by: Merii Kha'sen Well, there would be a 10 second reload still - it wouldn't eliminate that - it would only eliminate having to take 2-3 extra steps to change ammo types. As well as eliminate the 2-3 seconds you have to was...
- by Mia Sin - at 2009.01.18 05:52:00
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62. Is it possible to auto invite? - in EVE General Discussion [original thread]
Originally by: An Anarchyyt What if he was driving a bus that couldn't go under 50 miles and hour or it would blow up? Could be worse. At least the bus can go over 50 miles an hour. Now imagine he was playing a hypothetical game set 23...
- by Mia Sin - at 2009.01.18 02:55:00
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63. ((32 Bit Lag > 64 Bit Lag) OR (32 Bit Lag < 64 Bit Lag)) - in EVE General Discussion [original thread]
Noob here, so probably a dumb question, but did anyone ever make a suggestion to have systems with fleet battles going on automatically moved to more powerful servers in the cluster (reinforced nodes)? If so, what's the reason why it's not being d...
- by Mia Sin - at 2009.01.17 11:55:00
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64. See inside containers from assets window - in Player Features and Ideas Discussion [original thread]
Originally by: Alexander Universe Shouldn't it be possible to see what's inside the containers you have in station through assets window? I agree! Originally by: Alexander Universe You might be able to recall a situation when...
- by Mia Sin - at 2009.01.15 04:02:00
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65. Time - the most important aspect of Eve - in Player Features and Ideas Discussion [original thread]
Originally by: Grigo they will never remove them for a good reason...all old players that actualy trained them will want the sp's back as they pay'd for learning skills that will not exist if they take them out I read that before. How ...
- by Mia Sin - at 2009.01.14 20:31:00
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66. Requesting player input: heavy load environments - in Test Server Feedback [original thread]
During the transition (jumping) to another solarsystem, the UI becomes unresponsive for a couple of seconds. Also, during this time the new space-background, objects in space and the brackets are all updated individually. The entire process feels ...
- by Mia Sin - at 2009.01.12 22:49:00
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